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- ddddeeeepppptttthhhhcccc((((3333GGGG)))) ddddeeeepppptttthhhhcccc((((3333GGGG))))
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- NNNNAAAAMMMMEEEE
- ddddeeeepppptttthhhhcccc - turns depth-cue mode on and off
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- FFFFOOOORRRRTTTTRRRRAAAANNNN 77777777 SSSSPPPPEEEECCCCIIIIFFFFIIIICCCCAAAATTTTIIIIOOOONNNN
- ssssuuuubbbbrrrroooouuuuttttiiiinnnneeee ddddeeeepppptttthhhhcccc((((mmmmooooddddeeee))))
- llllooooggggiiiiccccaaaallll mmmmooooddddeeee
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- PPPPAAAARRRRAAAAMMMMEEEETTTTEEEERRRRSSSS
- _m_o_d_e expects either .TRUE. or .FALSE..
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- ....TTTTRRRRUUUUEEEE.... turns depthcue mode on.
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- ....FFFFAAAALLLLSSSSEEEE.... turns depthcue mode off.
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- DDDDEEEESSSSCCCCRRRRIIIIPPPPTTTTIIIIOOOONNNN
- ddddeeeepppptttthhhhcccc turns depth-cue mode on or off. If depth-cue mode is on, all
- lines, points, characters, and polygons are drawn depth-cued. This means
- only the z values and the range of color values specified by llllsssshhhhaaaaddddeeee or
- llllRRRRGGGGBBBBrrrraaaa determine the color of the lines, points, characters, or polygons.
- The z values, whose range is set by llllsssseeeettttddddeeee, are mapped linearly into the
- range of color values. In this mode, lines that vary greatly in z value
- span the range of colors specified by llllsssshhhhaaaaddddeeee or llllRRRRGGGGBBBBrrrraaaa.
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- In color index mode, the color map entries specified by llllsssshhhhaaaaddddeeeerrrr should be
- loaded with a series of colors that gradually increase or decrease in
- intensity.
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- SSSSEEEEEEEE AAAALLLLSSSSOOOO
- lRGBra, lsetde, lshade
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- BBBBUUUUGGGGSSSS
- On Impact ddddeeeepppptttthhhhcccc does not work in Color Index mode. It will always force
- GGGGOOOOUUUURRRRAAAAUUUU, shading to be on. On Impact and Infinite Reality ddddeeeepppptttthhhhcccc will not
- work with a singular MMMMPPPPRRRROOOOJJJJEEEE matrix.
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- PPPPaaaaggggeeee 1111
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